DOBOT Magician Lite, a multi-functional lightweight intelligent robotic arm, is one of the core products in DOBOT’s K12 customized artificial intelligence education ecosystem. Magician Lite enjoys numerous software and hardware interaction methods and expansion interfaces in order to maximize students’ freedom to create. Through building and playing, students can learn how artificial intelligence and mechanics work. They will be also introduced to a world of rudimentary knowledge of robotics and how they can be used in real world. Additionally, DOBOT hosts robotics competitions to stoke students’ interest in robotics and get more of them to be involved. Students work together as a team to address challenging tasks by designing, creating and programming their own robots. This means that these students not only can put what they have learned to rigid test, but also get to celebrate their unique talents and achievements.
Excellent Performance & Safe to Use
Magician Lite is compact and only weighs 2.4kg, making it portable and easy to build an application scenario. Its repeatability positioning is 0.2mm, payload 0.25kg, and radius range 340mm. It supports a soft gripper, suction cup, pen grasper and other changeable end tools. The robot has collision detection function, making it safe for children to be around.
Magic Box for Unlimited Capabilities
Magician Lite features an external controller called “Magic Box” that separates motion control algorithm and user tasks to allow more convenience for programming and creating. The robot supports Bluetooth and Bluetooth connection. 12 expansion interfaces ensure maximum openness and compatibility.
Graphical Programming (Software)
With the new DOBOT Scratch software platform, students can program, create games and animations by simply dragging and dropping coding blocks together, in order to control the robot’s every move and learn how AI works while exploring technology and having fun.
All-Age Project-Based Teaching
Magician Lite comes with a complete curriculum system that is divided into three stages from beginner-level to advanced learner-level. The curriculum offers a variety of teaching demos that focus on experiential, project-based and exploratory-based learning. By participating in the DOBOT robotic competitions, students not only put their knowledge to test, but also get to perfect their comprehensive ability, engineering ability and innovation ability.